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Projects

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SKYFALL

  • - Endless GamePlay  

  • - Code

  • - Game Design

I completely created the endless runner game SkyFall (my matriculation project). I adore endless runner games, so creating this one felt wonderful. Although the idea has been overused. I was able to learn a variety of concepts from this project, like Object Pooling and several others.

- My own game design

- Created art style + assets

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NUMBER JACK

  • Level Design

  • Game Design

  • 2D Art

In the number puzzle game Number Jack, you must use your creative thinking to determine your opponent's choice of numbers by using certain hints. I worked on level prototypes and writing scenarios in the early phases of the 18-month project. Later, the level front- and menus were within my purview. A few pngs and other 2D items were also created.

- Designed some unique settings
- Constructed level prototypes
- Actively took part in brainstorming sessions for game FLOW
- Contributed 2D art (assets)

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VR MUSUEM

  • VR Room Design

  • VR Interactions

  • Oculus Quest

  • 3D Models

A simple VR project, the VR Museum has VR Interactions including grabbables, clickables, and droppables among other things. This museum has sculptures with exact data, much like a genuine museum would, and it was a great effort to illustrate what it would be like to actually visit a museum.

- Created prototype scenes
- Wrote code for underlying mechanisms

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CATCH

  • Level Design

  • Game Design

Catch is a recreation of a very casual game in which the player is controlled by one finger and essentially avoids obstacles.

- Created prototype levels
- Wrote code for underlying mechanisms

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Anagram

  • Game Design

  • 2D Art

  • Remake

In the game Anagram, you are given a set of letters to use to create a word, and points are granted appropriately. After earning points, the game moves on and a new set of letters appears. It was incredible to code the mechanism for this utilizing the dictionary data structure.

- Wrote clear and efficient code
- Worked on the 2D assets by myself

- Designed some unique settings


 

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RELAX N' POP

  • 2D Art

The Relax N' Pop endless game is my original creation. Making this game offered me the calming sensation I was looking for in a game to aid in people's relaxation both aesthetically and aurally.


- Wrote clear and efficient code
- Used Adobe PhotoShop

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Helix Jump Remake

  • 3D Shapes

In my early days of using Unity, while I was still learning and practicing programming, I recreated Helix Jump. My mind has been opened to many ideas by this project. This project taught me a lot.

- Wrote clear and efficient code
- Used Blender to generate 3D models and shapes 

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Kid's Educational Game

 

I created a model kid's educational game to impart math concepts and puzzle-solving skills. It was a simple game that was being tested. This also taught me some unity strategies. Since it was required, it was enjoyable to produce my own materials (pngs, music, etc.). I had to include this in my portfolio.

- Created squeaky-clean, efficient code

- Made a game user interface with Adobe XD.

- FL Studio was used to create game music.

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